A tough-as-balls platformer where you can jump too much.
Depending on the unique challenge of each level, you'll have a different amount of midair jumps you can use. Double jump! Triple jump! Quadruple jump! When does this madness end?
This is the alpha build of the game, so there are only 12 short levels. I've been developing this as a hobby since last November.
Please consider leaving feedback, as it will be useful in development of the full game. It would be useful to know:
1) Did it look right on your monitor? Was any of the text overlapping or too big (or even too small)?
2) Was it off-puttingly difficult? Despite the game's title, the first few levels still need to be approachable. You are supposed to die a lot, but the levels are also very short, so don't measure your potential struggle with it in deaths, but rather in time taken or progress made.
3) Did you feel like you understood all of your movement options and when to apply them? Did you understand everything by the end? How could they have been explained or demonstrated better?